The Legend of Zelda Link to the past Turtle Rock Walkthrough
The next dungeon after Misery Mire is Turtle Rock. This is the final dungeon before you can enter Ganon’s Tower. It’s located on Death Mountain and is known for its challenging puzzles, including using the Cane of Somaria to create platforms and a tricky portal system.
Before You Begin
- Location: The entrance to Turtle Rock is on the eastern part of Death Mountain in the Dark World.
- Required Items:
- Quake Medallion: This is essential to open the dungeon’s entrance. To get it, go to the island in the middle of the Swamp of Evil (the Misery Mire area in the Dark World). Stand on the symbol and use the Quake Medallion to make the door rise.
- Cane of Somaria: You just got this from Misery Mire, and it’s essential for navigating this dungeon’s puzzles.
- Fire Rod and Ice Rod: These are needed for a crucial puzzle and for the boss fight. The Fire Rod is from Skull Woods. The Ice Rod is an optional item, found in a cave east of Lake Hylia in the Light World.
Accessing the Dungeon
- Get to Death Mountain: Use your Flute to warp to Death Mountain.
- Find the Warp Tile: Go to the eastern side of Death Mountain in the Light World. You’ll find a series of three stakes on a high ledge. Use the Hammer to pound them down in a specific order: right, up, left. This will reveal a warp tile.
- Enter the Dark World: Step on the warp tile to be taken to the Dark World on a high ledge above the dungeon.
- Open the Dungeon: You’ll see a symbol on the ground in front of the dungeon’s entrance. Stand on the symbol and use the Quake Medallion. The entrance to Turtle Rock will then appear.
Dungeon Walkthrough
Turtle Rock is a puzzle-heavy dungeon with a focus on using your new Cane of Somaria. You’ll also encounter a series of frustrating laser traps and enemies that are resistant to normal attacks.
- Navigating with the Cane of Somaria: A main feature of this dungeon is a series of platforms that travel along a dotted track. You must use the Cane of Somaria on the ‘?’ symbol to create a block that becomes your platform. You can then ride it across pits to new areas.
- The Big Key: The Big Key is located in a room with a large, rotating laser statue. You must hit the crystal switch to change the path of the lasers and then use your Cane of Somaria to create a platform that carries you to the chest.
- The Torch Puzzle: In a room with four torches, you’ll need to use your Cane of Somaria to create a platform that travels over a chasm. While on the platform, you must quickly use your Fire Rod to light all four torches before the platform reaches the end of the track. This is a timed puzzle, and you’ll need to be fast. The door to the next room will open only when all four are lit simultaneously.
Boss Battle: Trinexx
The boss of Turtle Rock is Trinexx, a three-headed creature of fire, ice, and stone.
- Phase 1: Fire and Ice Heads: Trinexx’s two outer heads are vulnerable to opposite elements.
- The Red Head (Fire) must be attacked with the Ice Rod.
- The Blue Head (Ice) must be attacked with the Fire Rod.
- Strategy:
- Use the appropriate elemental rod to hit each head. After a few hits, the heads will freeze or turn to stone.
- Once a head is stunned, hit it with your sword to deal damage.
- Beware of their attacks. The red head shoots fireballs and creates fire trails, while the blue head shoots ice and creates slippery ice on the floor.
- Phase 2: The Stone Head: After you defeat both the fire and ice heads, the stone head in the middle will become a snake-like creature that moves around the room.
- Strategy:
- The snake’s weak point is the glowing sphere on its body.
- Hit the glowing sphere with your sword. You may have to be quick to hit it as it moves.
- Continue attacking the glowing sphere until Trinexx is defeated.
After defeating Trinexx, you’ll receive the final crystal. All seven maidens are now free, and you can now head to the final dungeon: Ganon’s Tower.
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