PLAS-15 Loyalist Review: Helldivers 2’s Ultimate Shield Stripper?
The Galactic War just got a little brighter. The PLAS-15 Loyalist has finally dropped in the Entrenched Division Warbond, and the community is already debating its place in the meta. As someone who needs efficient tools for limited play sessions, is this plasma pistol worth your precious Medals? Here is the “Gaming Like a Boss” verdict.
The Specs (At a Glance)
- Damage: 225
- Recoil: 35
- Fire Rate: 250
- Capacity: 12
- Trait: Charged Secondary (Fire while charging to release a larger, explosive plasma bolt).
The Good: Why You Need It
The Loyalist is the only secondary weapon in the game that can overload energy shields reliably.
- Illuminate Counter: This is why it exists. The newly arrived Illuminate use fast-moving energy shields. A single charged shot from the PLAS-15 drops a Veracitor’s shield completely, letting you finish it with your primary.
- AOE Potential: The primary fire mode creates small plasma explosions, which are surprisingly effective against clustered Automatons or Terminid Scavengers.
- High Stagger: It hits like a truck. A standard shot will stumble most medium armored targets, giving you breathing room.
The Bad: Where It Fails
This is not a “fire and forget” sidearm like the P-19 Redeemer.
- Low Ammo: You only get 3 spare magazines. If you rely on this, you will be out of ammo within two bug breaches.
- Charge Time: The unique “Charged Secondary” mode has a 1.5-second delay. In close-quarters combat against Hunters, that delay will get you killed.
- Self-Harm: As with all plasma weapons, don’t fire this too close. You will blow yourself up for Democracy.
The Verdict: The Boss Score
Rating: 8.5 / 10
Must-Buy for the Illuminate Front.
The PLAS-15 Loyalist isn’t a replacement for your primary; it is a specialized tool. If you are tired of the P-19 Redeemer and need a sidearm that can actually change the outcome of a chaotic Illuminate engagement, this is essential.
When to Use:
- Illuminate Missions: Mandatory. It’s a literal game-changer against their shields.
- Automaton Missions: Very strong against Devastators and clusters of Striders.
When to Skip:
- Terminid Missions: Skip it. Ammo is too limited, and bug swarms will overrun you before your charged shot releases. Stick to the Senator or Redeemer for bugs.
Pro-Tip for Busy Divers: Since you’re on that Spark hustle, you probably have limited medal-farming time. Prioritize this weapon after you unlock the PLAS-1 Punisher (Primary) on Page 1 of the same Warbond. That way, you have an immediate upgrade for your main slot.
GamingLikeABoss.com Recommendation: If you’re fighting the Squids, unlock the Loyalist first. If you’re fighting anything else, it can wait.



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